Mushroom Cave

A small Experiment with lighting and rendering with Arnold in Maya. My goal was to explore the Hypershade more and become more familair with the Hypershade window. I never really knew what was possible with the Hypershade window, which has more options than I thought! Rendering 1 frame in Arnold took about 1 hour in square 3K resolution. The depth of field was calculated by Arnold itself, not with a Z-pass or Deep data.

Juriaan wolters tt 001
Juriaan wolters zoomed 002
Juriaan wolters zoomed 001
Juriaan wolters zoomed 003

Mushroom Cave - Breakdown